Friday, December 20, 2013

Collaborative Gaming


Every successful classroom has some form of collaboration.  This is true for anything: in order to be successful, you need the input of others.  This goes for the classroom as well.  A teacher is constantly receiving input from his/her teacher about what the students like and do not like. For example, students interests change throughout the course of a school year, so they will react to things differently each time something changes.  This is a form of feedback and/or collaboration.

Gaming is no different.  Gaming can be looked at as single player or multi-player.  Multi-player games are always more collaborative than the single player games, but it truly depends on what games you use in your classroom.  Sites such as "Club Penguin" and PBS create games that are very collaborative for children because they need to work together to achieve a common goal.  Another very collaborative game that teachers may not think about using is RuneScape.  This website has numerous games that start at the very beginning of learning how to play a multi-player game and go to the very advanced stages of these games as well.  I have attached a link to RuneScape above so that you can go and explore before the kids get a chance to.

Collaboration in gaming is not only for the younger kids.  There are games for kids ages 4 to adulthood that work on building a cooperative learning place.  For example, one we worked with in class is Second Life.  This online virtual world creates a place where people can go and tour different places and build things of their own.  It is a place where they can have simulations that may make learning about things more realistic if the simulation is something that cannot be done in real life.  It's all about how a teacher executes a game in order to make the collaboration successful.


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